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Woodthorpe Infant School

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Computing

We have computing lessons every week with Mrs Burton. We have 32 laptop computers which can also be used as tablets. We use them regularly and love to use Purple Mash to support our learning.  You can see our work at home in our 'trays' or 'folders' if you log into Purple Mash! We also use 'unplugged' computing (without any devices) to learn important skills and concepts. This term we are learning 'to code'. You can read more about this on our blog. Look at what we've been up to!

Reception- Bee Bot instructions!

Week beginning 9.3.20

 

This week we were brave and gave Bee Bot instructions to move from an animal from the story 'Handa's Surprise' to the fruit it ate. Some of us accepted the challenge to give the Bee Bot more than one instruction at a time! We also explored putting our own sequences of instructions together and developed our skills on the 'tunnel trouble' app!

Year 2 - Ozobot programming!

Week beginning 9.3.20

 

Over the last two weeks we have been exploring the different programming blocks for Ozobot. We have used these blocks to program Evo the Ozobot to follow different algorithms - including making her change colours!

Reception - Handa's Surprise sequencing!

Week beginning 2.3.20

 

This week we linked our learning in computing to our Literacy learning. We reminded ourselves how important it is to do things in order as we sequenced the animals from the story 'Handa's Surprise'. We also made obstacle courses for the code-a-pillars and completed challenges on the ipads using an app called 'Tunnel Trouble' where we had to put the tunnel pieces in the right order to free the bird! 

Reception - Hungry Code-a-Pillar!

Week beginning 24.2.20

 

This week we reminded ourselves of the story of the Very Hungry Caterpillar and challenged ourselves to program our Code-a-Pillar to reach pictures of food. We had to think carefully - where did he need to get to? What command segments will he need to get him there?  We also completed Code-a-Pillar challenges on the ipad app and gave bee bots directions using number lines and city maps!

Year 2 - Get Ozobot Home

Week beginning 24.2.20

 

We used programming blocks this week to program Ozobot (a mini robot) home. Mrs Burton gave us a program to follow - but when we followed her program, it didn't take Ozobot the right way! Then we had to 'debug' her program, finding out where Ozobot went wrong and changing the progam to help him get home!

Reception - Predicting and Sequencing

Week beginning 10.2.20

 

Using our knowledge of code-a-pillar's programming segments from last week, we predicted what the other programming segments would control code-a-pillar.  Then we tested our predictions.  To finish, we created our own sequence for code-a-pillar to follow. 

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Year 1 - Sharing information

Week beginning 10.2.20

 

We reminded ourselves of private information that should should be shared online. We followed some simple programs using bee bot to navigate to things that were safe to share online - like our favourite game. We predicted where each program would lead bee bot and then tested our predictions. Some of us enjoyed the challenge of working out what was wrong in one of the programs - and seeing if we could fix it!  This is called debugging.

Reception - Code-a-pillars

Week beginning 3.2.20

 

We explored how the code-a-pillar moves by following the instructions (segments!) we give him. We predicted how far he would travel and tested our ideas out. We sent him through a tunnel of legs and learnt that he will travel further the more forward segments he has!

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Year 1 - Programming

Week beginning 03.2.20

 

We enjoyed using Purple Mash to program a bee to visit the flowers. We learnt that programs are made up of lots of different steps! See some of our work here: Class 3; Class 4.

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Reception - Working together

Week beginning 27.1.20

 

This week we worked collaboratively in groups to find pieces of a pancake recipe around school. We used picture clues to help us identify where the recipe had been hidden. When we had all of the steps, we put them in order - you can't eat the pancake until you've mixed the ingredients and cooked it!

Year 1 - Devices in school

Week beginning 27.1.20

 

We looked around school today for devices that have been programmed and took photos of them. We learnt that these devices wouldn't work unless they have been programmed. We challenged the children to think of things at home that have also been programmed. 

Year 2 - Nottingham on Call visit

Week beginning 27.1.20

 

Dave Mills from Nottingham on Call visited us this week to show us how technology is used in his service to help people stay safe in their own homes. He showed us how the alarm is programmed and we called the help centre to see how it works. He showed us different equipment that use sensors to monitor activity including a device that sits under the mattress to detect when someone is in or out of bed and a device that detects water and calls the call centre, preventing slips, floods and keeping people safe. Watch this video to see what a difference technology can make and this one to see a piece of equipment in action! 

Reception - Solving problems

Week beginning 20.1.20

 

We continued this week solving problems - giving instructions to frog to get him to his log, programming bee bot to find the log, sorting, matching and pattern spotting and programming code-a-pillar on the ipads to reach his destination! Find details of the app here to play at home.

Year 1 - Following a simple program

Week beginning 20.1.20

 

In Year 1 this week, we reminded ourselves that our algorithms need to be clear and easy to follow. We watched a fun video where a computer tried to follow some instructions that weren't very clear to make a peanut butter sandwich! Then we had a go at following a simple program on the bee bots and code-a-pillars. Some of us were able to predict what would happen using a fake-bot!

Year 2 - Sensors

Week beginning 20.1.20

 

This week, we learnt that sensors are devices that receive a signal. We thought about the doors that open automatically at the supermarkets and other devices that uses sensors. Then we learnt that our new robot, Evo, also uses a sensor. Evo is an ozobot that follows black lines using a sensor. Coloured patterns can also make Evo change speed. We are looking forward to hearing Dave Mills, from Nottingham on Call, visit us next week to share how sensors are used in devices to support people in living independently.

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Week 2

Week beginning 13.1.20

 

This week, reception have been solving problems - sorting, pattern spotting and helping frog find his log (inside this time!) They have been introduced to the bee bot (in a frog disguise) and were great at programming him so he could get to his log. In Year 1, we wrote our own algorithm (sequence of instructions) for a crazy creature. Then our friends followed our algorithm and drew our characters. We learnt that our instructions needed to be very clear!  In Year 2, we thought about how algorithms are implemented on devices as programs. We learnt that mobile phones, games consoles, cars and even washing machines are programmed! Click to see Class 5 and Class 6 work.

 

Reception - Following instructions

Week beginning 6.1.20

 

We have started our term by learning that computers follow instructions. In Reception we have been reading Oi Frog. Mrs Burton had brought her own frog into school who needed a log to sit on. We followed Mrs Burton's instructions to find it. Then we hid our own 'logs' and gave our friends instructions to find them!

Year 1 - Mazes

Week beginning 6.1.20

 

In Year 1 we worked in partners to devise an algorithm (a list of steps or instructions) that would get our friend to the end of our maze. We then wrote this down as a program using arrows. When we tested it out, our partners followed our instructions. If they stepped off the maze, we went back to our instructions and changed them slightly. It was good fun!

Year 2 - Numbers

Week beginning 6.1.20

 

This week we wrote our own program for the bee bots to make the shape of a number. We used 'fake bots' first to devise and record our program. Then we tested our programs on the bee bots.  Some of them made the number shape perfectly and some of our programs needed debugging. This is when we change the bits that didn't work as we planned! See it in action here.

 

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